

This command will prepare your object to be sculptable. This command is different from the normal subdivide which will divide a poly face into 4 faces. To get started, take any mesh, and choose Sculpt>Subdivide. Sculpting is handled through a Sculpt Tag, though you cannot create this tag yourself from the usual right-click menus. MAXON has done a great job taking something like Sculpting and making it straight forward and intuitive for either people new to sculpting, or people coming from other sculpting apps. While the sculpting is not on par with dedicated sculpting programs in terms of poly count, it is on par with them in terms of polish and usability. Having delayed it long enough, it's time to begin talking about Sculpting in CINEMA 4D. Finding the command is right at your mouse pointer. Now you don't need to go into the Command Manager and do a search. This means finding a command without going through menus is even easier. Then just type the name of your command, and it will show up. To use it, simply press SHIFT+C in the program and a text field will pop up. Because creating objects and/or tags are technically commands, this means creating objects and tags are a lot easier. Commander allows you to quickly and easily search for a command.

Selecting objects to manipulate has never been this easy.Īnother seemingly small, but extremely handy new feature is called Commander. When in one of those tools, you can right click and drag to use Raycast Selection, which allows you to easily paint a selection (which was never possible before in those tools) and then return to your previous tool. In addition to this new feature, a similar feature exists for when you are in the Move, Scale, or Rotate tools. In R14, clicking and dragging in object or model modes will behave like a brush, allowing you to quickly and easily click and drag to select multiple objects. This always seemed like an inconsistency to me, one that now has been remedied. However, in any other mode, this was not the case. points, edges, or polygons), you could click and drag to paint a selection. In past versions, if you were in a component mode (i.e. Sticking with the idea of selecting objects in the viewport, there have been some changes made to the Live Selection tool's behavior. If this new feature is a little too distracting for you, or maybe you miss the bounding box and wireframe, you can disable the highlighting from the Filter list and switch back to the old method. You have the ability to customize the size of the outlines for both the selected outline, and the highlight outline, and you also have the ability to change the color as well. This gives a sleeker look and feel to R14. Once you've clicked on the object, instead of the old bounding box and selected wireframe, you will now see an orange outline. This new outline gives a white outline around the object with a slightly opaque fill to match. This is because there is a new object outline that helps you know what your mouse is over, and to know what you will select.

When you first begin working with Maxon's CINEMA 4D Release 14, you will notice that your viewport is giving off a lot more highlights. Animator and Character TD Bret Bays put the new Maxon CINEMA 4D Release 14, released this past September, through its paces.
